Tag: GURPS
GURPS Dungeon Fantasy 10 – Taverns Review
by SAB on May.20, 2010, under RPG
GURPS Taverns is an add-on book to Steve Jackson’s Generic Universal RolePlaying System, or GURPS. Part of the Dungeon Fantasy series of E-Book supplements, GURPS Taverns explores that most common of Fantasy RPG settings: the Tavern…where every adventure seems to start!
I got really excited when I saw this book as I’m always looking for better maps and detailed settings for our TL3 Fantasy game. When it comes to settings, Taverns provides a lot of interesting ideas for Tavern specific characters and special rules for bar fights, tavern based adventures, and more.
Taverns also includes a few pre made taverns… but not many. Most of them are also pretty bizarre – I found it difficult to integrate any of them into our game. The maps are only for these strange taverns and are certainly not to scale – I would estimate they’ve been shrunk 75% from what you’d want if you’re using miniatures. If you were hoping for removable pages that you could move figures around on… better hope your copier has a nice zoom setting!
Unfortunately Taverns left a pretty bad taste in my mouth. I was hoping for some good maps and settings and ended up with a fairly limited selection. The character details, as usual, are quite excellent. The settings themselves, while not being what I wanted, might be useful to you in your game.
I don’t feel cheated, as the price is only $7.99 from E23. If you’re looking for some pre-made settings and
New To GURPS? Here's Some Help To Get Things Going!
by SAB on Mar.28, 2009, under RPG
GURPS Stands for Generic Universal Roleplaying System. I personally believe that GURPS is the best roleplaying system available today – it’s flexible, fun, and as detailed or simple as you choose. Some people are turned off by how detailed things can get in GURPS, but flexibility is the key: it’s only as complicated as you want it to be.
On the Steve Jackson Forums first time players are often asking for hints or tips for starting a GURPS game. Often the post is by a Game Master (GM) to-be that isn’t sure where to go. I thought I’d do my part and give back to the GURPS community by compiling a list of useful links to help get your game going.
Getting Started
To start, you should have one copy of the GURPS Basic Set, which consists of GURPS Basic Characters and GURPS Basic Campaigns. You can usually find them in Game Shops, occasionally book stores, online through Amazon and from Steve Jackson Games who offer print versions as well as download-able PDFs.
You only really need to have Characters, but if you start playing GURPS seriously, you’ll want both. I would also suggest getting a copy of GURPS Lite, a free download-able PDF that distils the most basic GURPS rules (good for handing out to your players.)
Resources
The Big List of RPG Plots
S. John Ross has compiled a list of the most frequently used RPG plot elements with summaries and suggestions for merging elements or twisting them. If you’re not sure where to go in your campaign, have a look at The Big List of RPG Plots and see if you can’t find a good place to take your game!
Robin’s Laws of Good GameMastering
A Steve Jackson book, Robin’s Laws is full of helpful tips and guidelines for the would be Game Master. Written by Robin Laws (seriously) this short book is an essential read for a GM, detailing what makes good games good, the psychology of running a campaign, and more. Robin’s Laws is currently out of print, however you can still buy it from Amazon and from Steve Jackson Games as a download-able PDF.
GURPS Campaign Planning Form
Steve Jackson Games is pretty good about providing free resources for gamers. The Campaign planning form is a nice one, that lets a GM peice out exactly what they want their game to be like. Very useful when starting a new game, and for giving to players to let them know exactly what to expect (is there magic? Are there Super Powers? Etc.) You can download it directly here.
GURPS Game Master Control Sheet
Another excellent free resource from Steve Jackson’s Resources page. You can use a Control Sheet to help keep track of which player can do what – useful when your plot hinges on something like wall stopping the players, and you forgot that one of your players can walk through walls! You can download it directly here.
GURPS Character Sheet
SAB previously posted a detailed article on GURPS Character Sheet. GCS is the best free GURPS Character Sheet program available. The program includes a detailed, indexed library of advantages, disadvantages, skills, spells, equipment, and just about everything else you would ever need. Even better, it works on any computer platform, not just windows like some other Character Sheet programs.
For more screenshots you can click here. You can get it from Richard A. Wilkes’s site, Trollworks.
GURPS Lite
While I’ve already mentioned GURPS Lite once, the fact that it’s both free and extremely useful means it deserves to be mentioned twice! A great primer to the GURPS gaming system, I’ve used GURPS Lite to lure unsuspecting gamers over to GURPS. You can download GURPS Lite for free from Steve Jackson Games.
Steve Jackson Forums
The Steve Jackson forums are excellent. You can use the site to research any question you might have about GURPS, or ask the friendly community there anything that might be on your mind. There is a section specificially for GURPS (where I often lurk as my persona of Dantar) as well as other sections available. Why don’t you visit it today?
D6 Probability Chart
GURPS uses 3 six sided dice for just about every roll. This makes the mechanics of the game simple, and easy to catch on to. SAB previously made a helpful post detailing D6 Probabilities. I keep one next to my desk when I’m making character sheets to easily see what my chances are.
GURPS Combat Cards
There are a lot of options in combat in GURPS and sometimes it can be confusing GURPS Combat Cards from Steve Jacskon is a free downloadable PDF that you can print off, cut out, and hand out to your players in game. We’ve found they make combat a breeze (especially for new players.)
That’s it for now. I hope some of these resources help you and your players out in your games!
GURPS Character Sheet
by SAB on Mar.27, 2009, under RPG
Are you a GURPS roleplayer? Are you still using pencils and paper for your character sheets? If so you need to seriously consider GURPS Character Sheet. GCS is free, works on pretty much every computer and is maintained and frequently updated, and is approved by Steve Jackson Games. The creators appear to work diligently to keep the program in sync with official GURPS changes. Did I mention it was 100% Free?
This program will change the way you roleplay! Generate new characters in a heartbeat, browse through a library of advantages and disadvantages that even has the source page listed! If you use GURPS you need to download this and check it out. Featured at right is Arick Vordan, Master Wizard. Other screenshots are available here.
It has a few faults, specifically it lacks a few features of GURPS Supers. Eventually I’m sure the developers will fix this as they all seem to be active roleplayers themselves. Steve Jackson Games had a previous program called GURPS Character Builder, and have a current program called GURPS Character Assistant. Character Assitant receives updates when new books are released, something Gurps Character Sheet does not have, however GCS is regularly updated. The official Character Builder from Steve Jackson Games costs money, and to my knowledge only run on Windows. GURPS Character Sheet runs on any platform and is regularly updated and it’s free… so decide for yourself!
UPDATE 3/27/09 GURPS Character Sheet Errors
Some people get an error saying that a file called MSVCR71.DLL is missing when they try running GURPS Character Sheet. If you need it, you can download it here. Just plop the file in your Windows directory (or in the folder where you installed GCS) and it should work just fine. It’s a .7z file, so you’ll need 7Zip which you should get anyway, it’s the best way to open .zip and other compressed files.
New Tavern Interior Hex Maps
by SAB on Feb.16, 2009, under RPG
Last year SAB posted some Hex Map Tavern Interiors. Recently there was a post requesting Hex Map Tavern Interiors over at Steve Jackson Forums and Daniel Smith posted some interesting Tavern Maps designed by him. Smith’s taverns are highly detailed, with each room’s purpose indexed. Everything also looks to be period correct for a TL3-4 tavern. Go check it out!
GURPS Thaumatology
by SAB on Feb.16, 2009, under RPG
Thaumatology is an add-on book to Steve Jackson’s Generic Universal RolePlaying System, or GURPS. Thaumatology’s purpose is to expand upon ideas and systems first covered in GURPS Magic. I first heard about Thaumatology when I started researching ways to change how my gaming group handles magic in our games and discovered Unlimited Mana on the Steve Jackson Forums.
The system was quite different than what we had been using, and I thought it had some real potential. After a lot of experimenting with Unlimited Mana we decided to stick with the base Magic system, but I read that GURPS would canonize Unlimited Mana in their upcoming book, calling it Threshold Limited Magic.
I was somewhat dissapointed in the coverage Threshold Limited Magic gets in Thaumatology. The topic gets a scant 7 pages, but it is covered thoroughly. While Thaumatology did dissapoint me with Unlimited Mana, I was quite impressed with the breadth and completeness of its coverage of many other Magic modifications (both major and minor), rules variants, and campaign ideas.
The actual book itself is as impressive as all Fourth Edition books have been: bright colors, great artwork, and easy to understand layout. Like many GURPS books I find myself just browsing Thaumatology casually, rather than reading it front to back, finding new and interesting ideas for our campaigns.
The price is a bit high for my tastes, 40 dollars for a physical copy and 30 dolalrs for a PDF. You can find the physical copy for less on Amazon and occasionally Ebay though, and I generally prefer a physical copy of my books. If you use Magic in your game, Thaumatology is a good addition to your gaming library.
GURPS D6 Probabilities & You!
by SAB on Jan.25, 2009, under RPG
I love to roleplay. A lot! It occurred to me today that my fellow roleplayers and I have created a large number of tools, utilities, and charts that have made our lives infinitely easier… and I’d like to share those with everyone. I frequent the forums over at Steve Jackson Games, so I thought I’d start posting some of the various tricks of the trade we use.
This is one I have posted next to my desk and use whenever I make a new character… it’s a a D6 probability chart (or more accurately, a chart that shows the probabilities of various rolls of 3 six sided dice.)
As a general warning, I’m not anything close to a mathematician. I have no idea what the origins of this chart are, except that we found them on a forum…. somewhere! If this is your work let me know and I’ll attribute you properly!

Printer Friendly Version
If you’d like to print this out, you might have better luck with this
Printer Friendly Version (click to enlarge.)

GURPS Hex Map Tavern Interiors
by SAB on Dec.30, 2008, under RPG
Our gaming group typically plays GURPS with 25mm scale figurines. We use hex map you can draw on for most building interiors, and found ourselves drawing taverns over and over again! To try to save some time, I made these awhile ago… they may not be the most beautiful maps you’ll come across, but they do the trick for us! Click each of the thumbnails for a full view.
If you print them out on 8.5 x 11 paper in landscape mode they fit most 25mm figurines.


