Super Awesome Blog

Tag: GURPS

New To GURPS? Here's Some Help To Get Things Going!

by SAB on Mar.28, 2009, under RPG

gurps-basic-booksGURPS Stands for Generic Universal Roleplaying System.  I personally believe that GURPS is the best roleplaying system available today – it’s flexible, fun, and as detailed or simple as you choose.  Some people are turned off by how detailed things can get in GURPS, but flexibility is the key: it’s only as complicated as you want it to be.

On the Steve Jackson Forums first time players are often asking for hints or tips for starting a GURPS game.  Often the post is by a Game Master (GM) to-be that isn’t sure where to go.  I thought I’d do my part and give back to the GURPS community by compiling a list of useful links to help get your game going.

Getting Started

To start, you should have one copy of the GURPS Basic Set, which consists of GURPS Basic Characters and GURPS Basic Campaigns.  You can usually find them in Game Shops, occasionally book stores, online through Amazon and from Steve Jackson Games who offer print versions as well as download-able PDFs.

You only really need to have Characters, but if you start playing GURPS seriously, you’ll want both.  I would also suggest getting a copy of GURPS Lite, a free download-able PDF that distils the most basic GURPS rules (good for handing out to your players.)

Resources

plotlogoThe Big List of RPG Plots

S. John Ross has compiled a list of the most frequently used RPG plot elements with summaries and suggestions for merging elements or twisting them.  If you’re not sure where to go in your campaign, have a look at The Big List of RPG Plots and see if you can’t find a good place to take your game!

robins-laws21Robin’s Laws of Good GameMastering

A Steve Jackson book, Robin’s Laws is full of helpful tips and guidelines for the would be Game Master.  Written by Robin Laws (seriously) this short book is an essential read for a GM, detailing what makes good games good, the psychology of running a campaign, and more.  Robin’s Laws is currently out of print, however you can still buy it from Amazon and from Steve Jackson Games as a download-able PDF.

GURPS Campaign Planning Form

Steve Jackson Games is pretty good about providing free resources for gamers.  The Campaign planning form is a nice one, that lets a GM peice out exactly what they want their game to be like. Very useful when starting a new game, and for giving to players to let them know exactly what to expect (is there magic? Are there Super Powers? Etc.)  You can download it directly here.

GURPS Game Master Control Sheet

Another excellent free resource from Steve Jackson’s Resources page.  You can use a Control Sheet to help keep track of which player can do what – useful when your plot  hinges on something like wall stopping the players, and you forgot that one of your players can walk through walls!  You can download it directly here.

arick-vordan

GURPS Character Sheet

SAB previously posted a detailed article on GURPS Character Sheet.  GCS is the best free GURPS Character Sheet program available.  The program includes a detailed, indexed library of advantages, disadvantages, skills, spells, equipment, and just about everything else you would ever need.   Even better, it works on any computer platform, not just windows like some other Character Sheet programs.

For more screenshots you can click here.  You can get it from Richard A. Wilkes’s site, Trollworks.

GURPS Lite

While I’ve already mentioned GURPS Lite once, the fact that it’s both free and extremely useful means it deserves to be mentioned twice!  A great primer to the GURPS gaming system, I’ve used GURPS Lite to lure unsuspecting gamers over to GURPS.  You can download GURPS Lite for free from Steve Jackson Games.

steve-jackson-games-logoSteve Jackson Forums

The Steve Jackson forums are excellent.  You can use the site to research any question you might have about GURPS, or ask the friendly community there anything that might be on your mind.  There is a section specificially for GURPS (where I often lurk as my persona of Dantar) as well as other sections available.  Why don’t you visit it today?

D6 Probability Chart

GURPS uses 3 six sided dice for just about every roll.  This makes the mechanics of the game simple, and easy to catch on to.  SAB previously made a helpful post detailing D6 Probabilities. I keep one next to my desk when I’m making character sheets to easily see what my chances are.

GURPS Combat Cards

There are a lot of options in combat in GURPS and sometimes it can be confusing GURPS Combat Cards from Steve Jacskon is a free downloadable PDF that you can print off, cut out, and hand out to your players in game.  We’ve found they make combat a breeze (especially for new players.)

That’s it for now.  I hope some of these resources help you and your players out in your games!

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GURPS Character Sheet

by SAB on Mar.27, 2009, under RPG

arick-vordanAre you a GURPS roleplayer? Are you still using pencils and paper for your character sheets? If so you need to seriously consider GURPS Character Sheet. GCS is free, works on pretty much every computer and is maintained and frequently updated, and is approved by Steve Jackson Games. The creators appear to work diligently to keep the program in sync with official GURPS changes. Did I mention it was 100% Free?

This program will change the way you roleplay! Generate new characters in a heartbeat, browse through a library of advantages and disadvantages that even has the source page listed! If you use GURPS you need to download this and check it out.  Featured at right is Arick Vordan, Master Wizard.  Other screenshots are available here.

It has a few faults, specifically it lacks a few features of GURPS Supers. Eventually I’m sure the developers will fix this as they all seem to be active roleplayers themselves. Steve Jackson Games had a previous program called GURPS Character Builder,  and have a current program called GURPS Character Assistant.  Character Assitant receives updates when new books are released, something Gurps Character Sheet does not have, however GCS is regularly updated.  The official Character Builder from Steve Jackson Games costs money, and to my knowledge only run on Windows.  GURPS Character Sheet runs on any platform and is regularly updated and it’s free… so decide for yourself!

UPDATE  3/27/09  GURPS Character Sheet Errors

Some people get an error saying that a file called MSVCR71.DLL is missing when they try running GURPS Character Sheet.  If you need it, you can download it here.  Just plop the file in your Windows directory (or in the folder where you installed GCS) and it should work just fine.  It’s a .7z file, so you’ll need 7Zip which you should get anyway, it’s the best way to open .zip and other compressed files.

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New Tavern Interior Hex Maps

by SAB on Feb.16, 2009, under RPG

danielsmithtavernLast year SAB posted some Hex Map Tavern Interiors.  Recently there was a post requesting Hex Map Tavern Interiors over at Steve Jackson Forums and Daniel Smith posted some interesting Tavern Maps designed by him.   Smith’s taverns are highly detailed, with each room’s purpose indexed.  Everything also looks to be period correct for a TL3-4 tavern.  Go check it out!

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GURPS Thaumatology

by SAB on Feb.16, 2009, under RPG

thaumatologyThaumatology is an add-on book to Steve Jackson’s Generic Universal RolePlaying System, or GURPS.  Thaumatology’s purpose is to expand upon ideas and systems first covered in GURPS Magic.  I first heard about Thaumatology when I started researching ways to change how my gaming group handles magic in our games and discovered Unlimited Mana on the Steve Jackson Forums.

The system was quite different than what we had been using, and I thought it had some real potential.  After a lot of experimenting with Unlimited Mana we decided to stick with the base Magic system, but I read that GURPS would canonize Unlimited Mana in their upcoming book, calling it Threshold Limited  Magic.

I was somewhat dissapointed in the coverage Threshold Limited Magic gets in Thaumatology.  The topic gets a scant 7 pages, but it is covered thoroughly.  While Thaumatology did dissapoint me with Unlimited Mana, I was quite impressed with the breadth and completeness of its coverage of many other Magic modifications (both major and minor), rules variants, and campaign ideas.

The actual book itself is as impressive as all Fourth Edition books have been: bright colors, great artwork, and easy to understand layout.  Like many GURPS books I find myself just browsing Thaumatology casually, rather than reading it front to back, finding new and interesting ideas for our campaigns.

The price is a bit high for my tastes, 40 dollars for a physical copy and 30 dolalrs for a PDF.  You can find the physical copy for less on Amazon and occasionally Ebay though, and I generally prefer a physical copy of my books.  If you use Magic in your game, Thaumatology is a good addition to your gaming library.



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GURPS D6 Probabilities & You!

by SAB on Jan.25, 2009, under RPG

I love to roleplay. A lot! It occurred to me today that my fellow roleplayers and I have created a large number of tools, utilities, and charts that have made our lives infinitely easier… and I’d like to share those with everyone. I frequent the forums over at Steve Jackson Games, so I thought I’d start posting some of the various tricks of the trade we use.

This is one I have posted next to my desk and use whenever I make a new character… it’s a a D6 probability chart (or more accurately, a chart that shows the probabilities of various rolls of 3 six sided dice.)

As a general warning, I’m not anything close to a mathematician. I have no idea what the origins of this chart are, except that we found them on a forum…. somewhere! If this is your work let me know and I’ll attribute you properly!

d6-probabilities

Printer Friendly Version

If you’d like to print this out, you might have better luck with this
Printer Friendly Version (click to enlarge.)

gurps-d6-probabilities-printer-friendly

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GURPS Hex Map Tavern Interiors

by SAB on Dec.30, 2008, under RPG

Our gaming group typically plays GURPS with 25mm scale figurines.  We use hex map you can draw on for most building interiors, and found ourselves drawing taverns over and over again!  To try to save some time, I made these awhile ago… they may not be the most beautiful maps you’ll come across, but they do the trick for us!   Click each of the thumbnails for a full view.

small-tavern-interior large-tavern-interior

If you print them out on 8.5 x 11 paper in landscape mode they fit most 25mm figurines.

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Is god willing to prevent evil, but not able?
Then he is not omnipotent.
Is he able, but not willing?
Then he is malevolent.
Is god both able and willing?
Then whence cometh evil?
Is he neither able nor willing?
Then why call him god?
Epicurus